using UnityEngine;
using System.Collections;

public class BehaviourScript : MonoBehaviour {

	public Transform target;
	public float time;
	public string nextScene;
	private bool skip;
	
	IEnumerator Start () 
	{
		rigidbody.isKinematic = true;
		iTween.MoveTo(gameObject,new Vector3(target.position.x,target.position.y,transform.position.z),time);
		yield return new WaitForSeconds(6);
		skip = true;
	}
	
	void Update()
	{
		if(Input.anyKeyDown)
		{
			if(skip && !string.IsNullOrEmpty(nextScene))
			{
				gameObject.AddComponent("SceneChange");
				
				if(gameObject.GetComponent<SceneChange>().existFade())
				{
					gameObject.GetComponent<SceneChange>().createFade(nextScene,3);
				}
				
				skip = false;
			}
		}
	}
}
